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- on removeRecord
- global TrayNumber, Turntable, selection, Needle, recordFlag, record, OriginalNeedlePosition, OriginalRecordTrayHeight, OriginalTurntableHeight, buttonClicked, m, screen, ImageCounter, FirstTimeImage
- if screen = 3 then
- set the memberNum of sprite Turntable to the number of member "Turntable"
- repeat with needlePosition = the locV of sprite record down to OriginalNeedlePosition
- set the locV of sprite Needle to needlePosition
- updateStage()
- BubbleAnimation()
- if screen = 3 then
- hExit()
- next repeat
- end if
- exit repeat
- end repeat
- end if
- if screen = 3 then
- repeat while the locV of sprite Turntable < (OriginalRecordTrayHeight - 20)
- set the locV of sprite Turntable to the locV of sprite Turntable + 20
- set the locV of sprite record to the locV of sprite Turntable
- updateStage()
- puppetSound(2, 151)
- BubbleAnimation()
- if screen = 3 then
- hExit()
- next repeat
- end if
- exit repeat
- end repeat
- set the locV of sprite Turntable to OriginalRecordTrayHeight
- set the locV of sprite record to OriginalRecordTrayHeight
- updateStage()
- end if
- if screen = 3 then
- set the locH of sprite 36 to 2000
- repeat with g = 37 to 44
- set the locH of sprite g to 2000
- end repeat
- set the locH of sprite 48 to 2000
- set ImageCounter to 0
- set FirstTimeImage to 0
- set the visible of sprite record to 0
- repeat while the locV of sprite Turntable < (OriginalTurntableHeight - 20)
- set the locV of sprite Turntable to the locV of sprite Turntable + 20
- updateStage()
- puppetSound(2, 151)
- BubbleAnimation()
- if screen = 3 then
- hExit()
- next repeat
- end if
- exit repeat
- end repeat
- set the locV of sprite Turntable to OriginalTurntableHeight
- updateStage()
- end if
- if screen = 3 then
- puppetSound(2, 150)
- repeat with TrayPosition = the number of member "TraySwingEnd" down to the number of member "TraySwingStart"
- set the memberNum of sprite TrayNumber to TrayPosition
- updateStage()
- BubbleAnimation()
- if screen = 3 then
- hExit()
- next repeat
- end if
- exit repeat
- end repeat
- set recordFlag to 0
- BubbleAnimation()
- end if
- end
-